Description

In this course you will learn UI UX Design experience for making prototypes for mobile or web-based applications.

Module 1. Definition of the User Interface

Structure

Objective

Take a Look Around Do a Click!

Conclusion

Points to remember MCQ

Answers

Questions

Keywords

 

Module 2. The Web and Graphic User Interfaces

Introduction

Structure

Objective

Human-computer interaction

Let there be light

Everyday life

Here’s floppy!

The Mother of All Demos

Steve Jobs

The Macintosh, IBM, and Microsoft Well, what’s NeXT?

Conclusion

Points to remember

MCQ

Answers

Questions

Keywords

 

Module 3. Explanation to Typography

Structure

Objective

There Ink More Than Meets the Eye

You’re My Type!

Blackletters

Serifs

Sans Serifs

Monospaced

Scripts

Display Typefaces

Sans vs. Serif

Legibility and Readability

Conclusion

Points to remember

MCQs

Answers

Questions

Keywords

 

Module 4. Visual Design Basics

Introduction

Structure

Objective

It’s time to talk about colors

One, two, and one two three

Schemes

Other information

Feelings

Vision deficiencies

Being negative is a positive thing

Time for a little Gestalt

Similarity

Simplicity/Prägnanz

Proximity

Continuity

Figure/Ground

Closure

Common region

Grids

Hierarchy, Dominance, Rhythm, and Unity Balance

Conclusion

Points to remember

MCQ

Answers

Questions

Keywords

 

Module 5. Thinking User Interaction

Introduction

Structure

Objective

Vision is perception

Time to talk about conventions

Human faces as interfaces

When I talk about the eye, I mean the entire eye

More of the same?

Can you afford that?

Affordable model kits

Be user-centered

People don’t read

Giving credits where they are due

I hope you’re paying attention

One at a time

Filtering is caring

Real life is virtually less weary

Do you remember me?

Put it in your mind

Allow customizations

I was thinking about …

One wrong example

You got to help

Drive the experience

Who is your typical consumer?

Card sorting

Tree testing

Five-second tests

Blur testing

First-click testing

User tasks

User surveys

A/B testing

Remote and unmoderated testing

Phone interviews

Keystroke-level modeling

Expert reviews

Analyze the results

One unpopular truth

Conclusion

Points to remember MCQ

Answer

Questions

Keywords

 

Module 6. Know Your Habits

Introduction

Structure

Objective

That’s understandable!

Making the habit

Conclusion

Points to remember MCQ

Answer

Questions

Keywords

 

Module 7. Usability

Introduction

Structure

Objective

Usability

Bad usability is a possibility

An update

Deliberate is the word

Conclusion

Points to remember MCQ

Answers

Questions

Keywords

 

Module 8. Interface Elements

Introduction

Structure

Objective

What are the best practices?

Not all problems are equal

Where is my feedback?

Next exit on the right

Forgive the user

Small steps for a better understanding

Too lazy to sign up?

But still …

More about forms

Who came first?

All aboard, sailors!

Conclusion

Points to remember

MCQ

Answer

Questions

Keywords

 

Module 9. Foreword to E-Commerce

Introduction

Structure

Objective

Commerce of different nature

Data

Conclusion

Points to remember MCQ

Answer

Questions

Keywords

 

Module 10. Introduction to Figma

Introduction Structure

Objective

An important remark

Conclusion

Points to remember MCQ

Answer

Questions

Keywords

 

Module 11. Building a Shopping Cart

Introduction

Structure

Objective

If you feel ready

It’s time to work!

Working on a file

Working on the content

Show me the products!

Time for a little prototyping

Wait, am I missing something?

Conclusion

Points to remember

MCQs

Answers

Questions

Keywords

 

Module 12. Farewell and Future Considerations

Introduction

Structure

Objective

So say goodbye and hit the road

A little news

Conclusion

Points to remember MCQ

Answer

Questions

Keywords

Hi, How Can We Help You?
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